It is said that sense 1 came from the idiom `like talking to a
blank wall'. It was originally used in situations where, after you
had carefully answered a question, the questioner stared at you
blankly, clearly having understood nothing that was explained. You
would then throw out a "Hello, wall?" to elicit some sort of
response from the questioner. Later, confused questioners began
voicing "Wall?" themselves.
Historical note: The wannabee phenomenon has a slightly different
flavor now (1993) than it did ten or fifteen years ago. When the
people who are now hackerdom's tribal elders were in [larval
stage}, the process of becoming a hacker was largely unconscious
and unaffected by models known in popular culture --- communities
formed spontaneously around people who, *as individuals*, felt
irresistibly drawn to do hackerly things, and what wannabees
experienced was a fairly pure, skill-focused desire to become
similarly wizardly. Those days of innocence are gone forever;
society's adaptation to the advent of the microcomputer after 1980
included the elevation of the hacker as a new kind of folk hero,
and the result is that some people semi-consciously set out to
*be hackers* and borrow hackish prestige by fitting the
popular image of hackers. Fortunately, to do this really well, one
has to actually become a wizard. Nevertheless, old-time hackers
tend to share a poorly articulated disquiet about the change; among
other things, it gives them mixed feelings about the effects of
public compendia of lore like this one.
There is some dispute over the origin of this term. It is usually
thought to derive from a common description of recto-cranial
inversion; however, it may actually have originated with older
`hot-press' printing technology in which physical type elements
were locked into type frames with wedges driven in by mallets.
Once this had been done, no changes in the typesetting for that
page could be made.
d = sqrt(x*x + y*y); /* distance from origin */
Generally these refer only to the action(s) taken on that line.
This game appears to have been the first to use a non-random
graph-structured map (as opposed to a rectangular grid like the
even older Star Trek games). In this respect, as in the
dungeon-like setting and its terse, amusing messages, it prefigured
ADVENT and Zork and was directly ancestral to both (Zork
acknowledged this heritage by including a super-bat colony).
Today, a port is distributed with SunOS and as freeware for the
Mac. A C emulation of the original Basic game is in circulation
as freeware on the net.